如何使用 "interpolation" 造句

1. And this is where interpolation and a prediction function can provide a solution .
而这就是插值和预报函数能提供的解决方案。
2. The interpolation / prediction method will create the visual appeal that the game is actually running at a high frame rate .
插值/预报方法会创建虚拟请求让游戏实际运行在更高的帧速率下。
3. But unfortunately , the display_game function gets more complex . You will have to implement a prediction function that takes the interpolation as argument .
但不幸的是,display_game函数会变得复杂,你需要实现一个以插值作为参数的预报函数。
4. The gamestate gets updated 25 times per second , so if you don 't use interpolation in your rendering , frames will also be displayed at this speed .
游戏状态每秒更新25次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
5. On the blog dr thorne has set up to allow people to provide feedback on more than a dozen draft white papers , dealing with everything from data interpolation to project governance , it 's a rare post that manages to attract as many as two comments .
在科尼博士的博客上,他允许人们就一打包含从数据插值到项目管理的各种事宜的草案给出反馈意见,但是这个少有人问津的帖子只吸引到两条评论。